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Building Open world games with Cellblock
Apologies for the terrible video editing and microphone quality. I’m not experienced with creating videos. Get Cellblock here: Cellblock Cellblock v0.6.0 About 6 months ago I decided to open source the first version of my data driven scene management addon called Cellblock. Since then, a ton of work has been...
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My AI post
Extended ramblings, criticisms and AI depression I have been thinking a lot recently about AI usage, and trying my best to articulate what the impact of this stuff could mean for the future of the software industry, my family, the planet. I want to approach this topic from the perspective...
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Devlog 2 - Indoor / outdoor living
Buildings, Terrain and Navigation - Hello everyone! Today I wanted to write a bit about my proof of concept for open world navigation using Godot 4. Navigation is one of the most complex systems in any open world game, and my decision to include buildings in the open world did...